Pico Coding for Year 3 students

Pico Coding for Year 3 students

Pico Coding for Year 3 students

Our contents are aligned with the Digital Technologies learning area of the Australian Curriculum (version 9.0) for year 3

Our contents are aligned with the Digital Technologies learning area of the Australian Curriculum (version 9.0) for year 3

Our contents are aligned with the Digital Technologies learning area of the Australian Curriculum (version 9.0) for year 3

Pico Coding used by year 5 students
Pico Coding used by year 5 students
Pico Coding used by year 5 students
Pico Coding used by year 5 students

See Pico in action

See Pico in action

Discover how our contents meet students' learning outcomes

Variables

Learn to represent data as variables

Learn to represent data as variables

Learn to represent data as variables

Maple is a game involving chicken and eggs where students develop basic programming skills by using variables to store and manipulate different data types, including numbers, strings, and Boolean values. These variables are used to represent and control key elements of the game, supporting students’ understanding of data representation.

Maple game image
Maple game image
Maple game image
Pico coding editor
Pico coding editor
UFO game image
UFO game image
Pico coding editor
Pico coding editor

Functions

Learn to perform actions with functions

Learn to perform actions with functions

Learn to perform actions with functions

UFO is a quirky game-based activity where students learn to create and use functions to add different characters into the game. They explore how function inputs (parameters) can be used to customise behaviour, controlling how objects such as soldiers, tanks, and UFOs operate within the game.

See Pico in action

Discover how our contents meet students' learning outcomes

Key skills development

Key skills development

Key skills development

Building essential tech skills for Year 3 students

Building essential tech skills for Year 3 students

Pico Coding used by year 5 students
Pico Coding used by year 5 students
Pico Coding used by year 5 students

Understanding Digital Systems

Pico Coding introduces Year 3 students to how digital systems follow instructions. Through visual and interactive activities, students learn that computers respond exactly to what they are told, helping them develop early systems thinking in a clear and age-appropriate way.

Pico Coding introduces Year 3 students to how digital systems follow instructions. Through visual and interactive activities, students learn that computers respond exactly to what they are told, helping them develop early systems thinking in a clear and age-appropriate way.

Pico Coding used by year 5 students
Pico Coding used by year 5 students
Pico Coding used by year 5 students

Exploring Data and Information

Students learn that information can be represented in different ways, such as numbers, symbols and visual patterns. Pico Coding makes data concepts concrete by showing how inputs affect outcomes, supporting early data understanding without complex language.

Students learn that information can be represented in different ways, such as numbers, symbols and visual patterns. Pico Coding makes data concepts concrete by showing how inputs affect outcomes, supporting early data understanding without complex language.

Pico Coding used by year 5 students
Pico Coding used by year 5 students
Pico Coding used by year 5 students

Creating Simple Algorithms

Pico Coding supports students to create step-by-step solutions by sequencing instructions to achieve a goal. Activities focus on logical order and cause-and-effect, helping students build foundational computational thinking skills with confidence.

Pico Coding supports students to create step-by-step solutions by sequencing instructions to achieve a goal. Activities focus on logical order and cause-and-effect, helping students build foundational computational thinking skills with confidence.

Pico Coding used by year 5 students
Pico Coding used by year 5 students
Pico Coding used by year 5 students

Testing and Improving Solutions

Students test their work, identify errors and make simple improvements. Pico Coding presents debugging as a normal part of learning, helping students build persistence, confidence and problem-solving skills.

Students test their work, identify errors and make simple improvements. Pico Coding presents debugging as a normal part of learning, helping students build persistence, confidence and problem-solving skills.

Curriculum alignment

Curriculum alignment

Curriculum alignment

All our contents are aligned to the Digital Technologies learning area of the Australian Curriculum (version 9.0)

All our contents are aligned to the Digital Technologies learning area of the Australian Curriculum (version 9.0)

Topic
Code
Content
Pico alignment

Digital systems I

AC9TDI4K01

Explore and describe a range of digital systems and their peripherals for a variety of purposes

Meets

Digital systems II

AC9TDI4K02

Explore transmitting different types of data between 
digital systems

Partially meets

Data representation

AC9TDI4K03

Recognise different types of data and explore how the same data can be represented differently depending on the purpose

Meets

Investigating and
defining

AC9TDI4P01

Define problems with given design criteria and by co-creating user stories

Meets

Generating and
designing I

AC9TDI4P02

Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration

Meets

Generating and
designing II

AC9TDI4P03

Generate, communicate and compare designs

Meets

Producing and
implementing

AC9TDI4P04

Implement simple algorithms as visual programs involving control structures and input

Meets

Evaluating

AC9TDI4P05

Discuss how existing and student solutions satisfy the design criteria and user stories

Meets

Collaborating and
managing I

AC9TDI4P06

Use the core features of common digital tools to create, locate and communicate content, following agreed conventions

Partially meets

Collaborating and
managing II

AC9TDI4P07

Use the core features of common digital tools to share content, plan tasks, and collaborate, following agreed behaviours, supported by trusted adults

Partially meets

Privacy and
security I

AC9TDI4P08

Access their school account using a memorised password and explain why it should be easy to remember, but hard for others to guess

Meets

Privacy and
security II

AC9TDI4P09

Identify what personal data is stored and shared in their online accounts and discuss any associated risks

Partially meets

Topic
Code
Pico alignment

Digital systems I

AC9TDI4K01

Meets

Meets

Digital systems II

AC9TDI4K02

Partially meets

Partially meets

Data representation

AC9TDI4K03

Meets

Meets

Investigating and defining

AC9TDI4P01

Meets

Meets

Generating and designing I

AC9TDI4P02

Meets

Meets

Generating and designing II

AC9TDI4P03

Meets

Meets

Producing and implementing

AC9TDI4P04

Meets

Meets

Evaluating

AC9TDI4P05

Meets

Meets

Collaborating and managing
I

AC9TDI4P06

Partially meets

Partially meets

Collaborating and managing
II

AC9TDI4P07

Partially meets

Partially meets

Privacy and security I

AC9TDI4P08

Meets

Meets

Privacy and security II

AC9TDI4P09

Partially meets

Partially meets

Code
Pico alignment

AC9TDI4K01

Meets

Meets

AC9TDI4K02

Partially meets

Partially meets

AC9TDI4K03

Meets

Meets

AC9TDI4P01

Meets

Meets

AC9TDI4P02

Meets

Meets

AC9TDI4P03

Meets

Meets

AC9TDI4P04

Meets

Meets

AC9TDI4P05

Meets

Meets

AC9TDI4P06

Partially meets

Partially meets

AC9TDI4P07

Partially meets

Partially meets

AC9TDI4P08

Meets

Meets

AC9TDI4P09

Partially meets

Partially meets

Hundreds of activities to learn from

Get ready to experience hours of fun

  • Jumper game thumbnail
  • Crossing game thumbnail
  • Fruitopia game thumbnail
  • Balloon game thumbnail
  • Galaxy game thumbnail
  • Birdie game thumbnail
  • Trampoline  game thumbnail
  • Planets game thumbnail
  • Rocket game thumbnail
  • Vortex game thumbnail
  • Bricks game thumbnail
  • Asteroids game thumbnail
  • Kaleidoscope game thumbnail
  • Picasso game thumbnail
  • Nibbles game thumbnail
  • Sphera game thumbnail
  • Island game thumbnail
  • Potions game thumbnail
  • Dungeon game thumbnail
  • Match game thumbnail

Hundreds of activities to learn from

Get ready to experience hours of fun

  • Jumper game thumbnail
  • Crossing game thumbnail
  • Fruitopia game thumbnail
  • Balloon game thumbnail
  • Galaxy game thumbnail
  • Birdie game thumbnail
  • Trampoline  game thumbnail
  • Planets game thumbnail
  • Rocket game thumbnail
  • Vortex game thumbnail
  • Bricks game thumbnail
  • Asteroids game thumbnail
  • Kaleidoscope game thumbnail
  • Picasso game thumbnail
  • Nibbles game thumbnail
  • Sphera game thumbnail
  • Island game thumbnail
  • Potions game thumbnail
  • Dungeon game thumbnail
  • Match game thumbnail

Hundreds of activities to learn from

Get ready to experience hours of fun

  • Jumper game thumbnail
  • Crossing game thumbnail
  • Fruitopia game thumbnail
  • Balloon game thumbnail
  • Galaxy game thumbnail
  • Birdie game thumbnail
  • Trampoline  game thumbnail
  • Planets game thumbnail
  • Rocket game thumbnail
  • Vortex game thumbnail
  • Bricks game thumbnail
  • Asteroids game thumbnail
  • Kaleidoscope game thumbnail
  • Picasso game thumbnail
  • Nibbles game thumbnail
  • Sphera game thumbnail
  • Island game thumbnail
  • Potions game thumbnail
  • Dungeon game thumbnail
  • Match game thumbnail