Digital Technologies
in WA

Digital Technologies
in WA

Digital Technologies
in WA

Pico Coding is aligned with the Digital Technologies learning area of the Western Australian Curriculum (Australian Curriculum Version 9.0)

Pico Coding is aligned with the Digital Technologies learning area of the Western Australian Curriculum (Australian Curriculum Version 9.0)

US Common Core
US Common Core
Pico Coding used by year 5 students
Pico Coding used by year 5 students

Curriculum alignment

Curriculum alignment

Curriculum alignment

Discover how Pico meets students' learning outcomes

Discover how Pico meets students' learning outcomes

Topic
Code
How Pico meets learning outcomes
Pico alignment

Digital systems

ACTDIK014

Students learn about how the Internet transmits data and how AI checks for correctness of coding solutions.

Partially meets

Representation of data

ACTDIK015

Students learn about data representations via creating and storing information in variables, through Pico contents including Dragon, Rocket and Potions.

Meets

Collecting, managing and analysing data

ACTDIP016

Students learn to sort, interpret and present various data structures, including arrays, objects, and x and y coordinates, through Pico contents including Fruitopia, Smiley and Jungle.

Meets

Digital implementation I

ACTDIP019

Students learn to thinking algorithmically, using conditional branching and for loops to build out game logic, through Pico contents including Bubbles, Sphera and Fishing.

Meets

Digital implementation II

ACTDIP020

Students learn to implement algorithms using conditional statements, loops and use event driven programming to handle user inputs, through Pico contents including Galaxy, Arrows, Sphera and Bubbles.

Meets

Digital implementation III

ACTDIP022

Students learn to communicate and collaborate on designs and animations using coding, through Pico contents including Fireworks and Planets.

Partially meets

Investigating and defining I

WATPPS33

Students learn to design the user interface for common digital solutions such as a painting program, then following steps to implement a working solution, through Pico contents including Picasso and Kaleidoscope.

Meets

Investigating and defining II

WATPPS34

Students learn to identify relevant and available resources to develop programs, designs and common digital utilities.

Partially meets

Designing

WATPPS35

Students learn to communicate in technical terms, including adhering to coding syntax, and using coding terminologies to explain their solutions.

Meets

Producing and implementing

WATPPS36

Students learn to use appropriate digital tools to create their own inventive digital solutions.

Partially meets

Evaluating

WATPPS37

Students learn to plan, communicate and collaborate on designing animations and digital artworks, through Pico contents including Fireworks, Balloons and Shield.

Meets

Collaborating and managing

WATPPS38

Students learn to use appropriate resources and feedback to develop digital solutions and communicate design ideas.

Meets

Topic
Code
Pico alignment

Digital systems

ACTDIK014

Partially meets

Partially meets

Representation of data

ACTDIK015

Meets

Meets

Collecting, managing and analysing data

ACTDIP016

Meets

Meets

Digital implementation I

ACTDIP019

Meets

Meets

Digital implementation II

ACTDIP020

Meets

Meets

Digital implementation III

ACTDIP022

Partially meets

Partially meets

Investigating and defining I

WATPPS33

Meets

Meets

Investigating and defining II

WATPPS34

Partially meets

Partially meets

Designing

WATPPS35

Meets

Meets

Producing and implementing

WATPPS36

Partially meets

Partially meets

Evaluating

WATPPS37

Meets

Meets

Collaborating and managing

WATPPS38

Meets

Meets

Code
Pico alignment

ACTDIK014

Partially meets

Partially meets

ACTDIK015

Meets

Meets

ACTDIK016

Meets

Meets

ACTDIK019

Meets

Meets

ACTDIK020

Meets

Meets

ACTDIK022

Partially meets

Partially meets

WATPPS33

Meets

Meets

WATPPS34

Partially meets

Partially meets

WATPPS35

Meets

Meets

WATPPS36

Partially meets

Partially meets

WATPPS37

Meets

Meets

WATPPS38

Meets

Meets

See Pico in action

See Pico in action

Discover how our contents meet students' learning outcomes

Conditional logic

Learn conditional logic through merging donuts

Learn conditional logic through merging donuts

Learn conditional logic through merging donuts

Donuts is a fun merge game where students combine donuts to create the ultimate rainbow donut while learning important coding concepts! They’ll start by using built-in functions to set up the game. As they merge donuts, they'll apply conditional logic to see how their choices affect the game.

Pico Coding Teacher Dashboard
Pico Coding Teacher Dashboard
Pico Coding Teacher Dashboard
Arrows game cover image
Arrows game cover image
Arrows game cover image

User input

Learn user input through arrow challenges

Learn user input through arrow challenges

Learn user input through arrow challenges

Arrows is a fast-paced reaction game where students slide blocks off one by one using the arrow keys that match the direction of the top block. Students will learn how to respond to user input and keyboard events. They’ll use conditional logic to build the basic mechanics of the game, mastering how to slide blocks using the keyboard's arrow keys.

See Pico in action

Discover how our contents meet students' learning outcomes

Hundreds of activities to learn from

Hundreds of activities to learn from

Get ready to experience hours of fun

  • Jumper game thumbnail
  • Crossing game thumbnail
  • Fruitopia game thumbnail
  • Balloon game thumbnail
  • Galaxy game thumbnail
  • Birdie game thumbnail
  • Trampoline  game thumbnail
  • Planets game thumbnail
  • Rocket game thumbnail
  • Vortex game thumbnail
  • Bricks game thumbnail
  • Asteroids game thumbnail
  • Kaleidoscope game thumbnail
  • Picasso game thumbnail
  • Nibbles game thumbnail
  • Sphera game thumbnail
  • Island game thumbnail
  • Potions game thumbnail
  • Dungeon game thumbnail
  • Match game thumbnail