Digital Technologies
in VIC

Digital Technologies
in VIC

Digital Technologies
in VIC

Pico Coding is aligned with the Digital Technologies learning area of the Victorian Curriculum (Version 2.0)

Pico Coding is aligned with the Digital Technologies learning area of the Victorian Curriculum (Version 2.0)

US Common Core
US Common Core
Pico Coding used by year 5 students
Pico Coding used by year 5 students

Curriculum alignment

Curriculum alignment

Curriculum alignment

Discover how Pico meets students' learning outcomes

Discover how Pico meets students' learning outcomes

Topic
Code
Description
Pico alignment

Digital Systems

VCDTDS026

Examine the main components of common digital systems, and how such digital systems may connect together to form networks to transmit data

Students using Pico are introduced to fundamental digital components like the mouse, keyboard, monitor, browser, and Wi-Fi connection.

Data and Information

VCDTDI027

Examine how whole numbers are used as the basis for representing all types of data in digital systems

Students learn about data representations via creating and storing information variables through Pico contents including Dragon, Rocket, and Potions.

Data and Information

VCDTDI028

Acquire, store and validate different types of data and use a range of software to interpret and visualise data to create information

Students learn how to use different types of data to represent information, including strings, numbers, booleans, arrays and objects, through Pico contents including Nibbles, Crossing, Dungeon and Planets.

Data and Information

VCDTDI029

Plan, create and communicate ideas, information and online collaborative projects, applying agreed ethical, social and technical protocols

Students learn to plan, communicate and collaborate on designing animations and digital artworks, through Pico contents including Fireworks, Balloons and Shield.

Creating Digital Solutions

VCDTCD030

Define problems in terms of data and functional requirements, drawing on previously solved problems to identify similarities

Students learn to define functional requirements of popular games and learning to map these requirements across different projects, through Pico contents including Galaxy and Match.

Creating Digital Solutions

VCDTCD031

Design a user interface for a digital system, generating and considering alternative design ideas

Students learn to design useful user interfaces for popular digital tools such as a painting program, through Pico contents including Picasso and Kaleidoscope.

Creating Digital Solutions

VCDTCD032

Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration

Students learn to thinking algorithmically, using conditional branching and for loops, through Pico contents including Bubbles, Sphera and Fishing.

Creating Digital Solutions

VCDTCD033

Develop digital solutions as simple visual programs

Students learn to understand text-based coding syntax as represented by visual programs.


Creating Digital Solutions

VCDTCD034

Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs

Students learn to develop digital programs that are commonly used in current and future societal settings.

Core concept
Pico alignment

Digital Systems
(VCDTDS026)

Students using Pico are introduced to fundamental digital components like the mouse, keyboard, monitor, browser, and Wi-Fi connection.

Data and Information
(VCDTDI027)

Students learn about data representations via creating and storing information variables through Pico contents including Dragon, Rocket, and Potions.

Data and Information
(VCDTDI028)

Students learn how to use different types of data to represent information, including strings, numbers, booleans, arrays and objects, through Pico contents including Nibbles, Crossing, Dungeon and Planets.

Data and Information
(VCDTDI029)

Students learn to plan, communicate and collaborate on designing animations and digital artworks, through Pico contents including Fireworks, Balloons and Shield.

Creating Digital Solutions
(VCDTCD030)

Students learn to define functional requirements of popular games and learning to map these requirements across different projects, through Pico contents including Galaxy and Match.

Creating Digital Solutions
(VCDTCD031)

Students learn to design useful user interfaces for popular digital tools such as a painting program, through Pico contents including Picasso and Kaleidoscope.

Creating Digital Solutions
(VCDTCD032)

Students learn to thinking algorithmically, using conditional branching and for loops, through Pico contents including Bubbles, Sphera and Fishing.

Creating Digital Solutions
(VCDTCD033)

Students learn to understand text-based coding syntax as represented by visual programs.

Creating Digital Solutions
(VCDTCD034)

Students learn to develop digital programs that are commonly used in current and future societal settings.

Standard
Pico alignment

VCDTDS026

Meets

Meets

VCDTDI027

Meets

Meets

VCDTDI028

Meets

Meets

VCDTDI029

Partially meets

Partially meets

VCDTCD030

Meets

Meets

VCDTCD031

Meets

Meets

VCDTCD032

Meets

Meets

VCDTCD033

Meets

Meets

VCDTCD034

Partially meets

Partially meets

See Pico in action

See Pico in action

Discover how our contents meet students' learning outcomes

Conditional logic

Learn conditional logic through merging donuts

Learn conditional logic through merging donuts

Learn conditional logic through merging donuts

Donuts is a fun merge game where students combine donuts to create the ultimate rainbow donut while learning important coding concepts! They’ll start by using built-in functions to set up the game. As they merge donuts, they'll apply conditional logic to see how their choices affect the game.

Pico Coding Teacher Dashboard
Pico Coding Teacher Dashboard
Pico Coding Teacher Dashboard
Arrows game cover image
Arrows game cover image
Arrows game cover image

User input

Learn user input through arrow challenges

Learn user input through arrow challenges

Learn user input through arrow challenges

Arrows is a fast-paced reaction game where students slide blocks off one by one using the arrow keys that match the direction of the top block. Students will learn how to respond to user input and keyboard events. They’ll use conditional logic to build the basic mechanics of the game, mastering how to slide blocks using the keyboard's arrow keys.

See Pico in action

Discover how our contents meet students' learning outcomes

Hundreds of activities to learn from

Hundreds of activities to learn from

Get ready to experience hours of fun

  • Jumper game thumbnail
  • Crossing game thumbnail
  • Fruitopia game thumbnail
  • Balloon game thumbnail
  • Galaxy game thumbnail
  • Birdie game thumbnail
  • Trampoline  game thumbnail
  • Planets game thumbnail
  • Rocket game thumbnail
  • Vortex game thumbnail
  • Bricks game thumbnail
  • Asteroids game thumbnail
  • Kaleidoscope game thumbnail
  • Picasso game thumbnail
  • Nibbles game thumbnail
  • Sphera game thumbnail
  • Island game thumbnail
  • Potions game thumbnail
  • Dungeon game thumbnail
  • Match game thumbnail